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Dev Blog #1: Simulating Aerodynamics 7th April 2021

Aerodynamics is an important aspect of vehicle control, but in the announcement video our simulation took some shortcuts, and aerodynamics were not simulated at all. In order to do some interesting things - like Starship's "belly flop manoeuvre", or to simulate atmospheric reentry, we're going to need to approximate how aerodynamic forces apply to our vehicle.

Over the course of this blog post we'll look into some of the formulas for drag and atmosphere density, and then we'll apply this knowledge to our simulation and check that it behaves as we expect.